
VALENCIA, SPAIN / AVAILABLE FOR COLLABORATION
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Unity · Particle Systems · DOTween · Shader Graph · HLSL · Mobile VFX
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VFX, shaders, animation, and technical-art systems.
All
UI VFX
Gameplay VFX
Shaders
Tools

SHADERS / AMPLIFY · UNITY
Advanced Real-Time Water Shader
A modular toon-water system balancing depth, foam, caustics, refraction, and artist-friendly control.
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SHADERS / UNITY · HLSL
Mobile-Friendly Stylized Toon Water
A mobile-conscious stylized water shader using depth-driven foam and efficient vertex motion.
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GAMEPLAY VFX / UNITY · PARTICLES · HLSL · 3DS MAX
Arcane Burst
A layered character ability built with custom geometry, procedural distortion, dissolve control, and a reusable master VFX shader.
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UI VFX / UNITY · HLSL · URP
Dynamic Liquid Sprite Shader
A controllable liquid-wiggle shader for 2D sprites using dual masking and screen-space distortion.
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GAMEPLAY VFX / UNITY · PARTICLES · AFTER EFFECTS
Stylized Ballistics & Impact VFX
Punchy combat impacts combining real-time particles, hand-authored flipbooks, trails, and distortion.
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TOOLS / UNITY EDITOR · C# · PYTHON
Production Tools & Workflows
Custom level-design and vertex-painting tools focused on practical artist workflows and iteration.
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WORK IN PROGRESS
Ethereal Soul Bind
A spectral ability experiment exploring custom trail geometry, particle-driven vertex streams, distortion, and Timeline synchronization.
About
I am a Unity VFX Artist and Animator with 8+ years of professional experience creating real-time visual effects, UI and gameplay animation, shaders, and technical-art solutions for mobile games.
My work combines artistic polish with technical implementation. I create particle effects, UI transitions, custom shaders, Spine integrations, Unity tools, and optimized visual systems while collaborating closely with artists and developers.
Real-Time VFX
UI Animation
Shader Development
Unity Tools
Mobile Optimization
Technical Art
Technical Skills
UI VFX & Animation
Unity Particle System · UGUI · DOTween · Unity Animator · UI transitions · Popup animations · Interactive feedback · Spine 2D
Shaders & Visual Development
Shader Graph · HLSL/Cg · Amplify Shader Editor · UI shaders · Masking · Dissolve · Distortion · Real-time VFX
Unity & Technical Art
Unity · URP · C# · Unity Editor tools · Prefab workflows · Figma-to-Unity workflows · Asset integration · Technical troubleshooting
Optimization & Workflow
Unity Profiler · Frame Debugger · Draw-call optimization · Memory profiling · Texture compression · ASTC · Git · Git LFS
Available for Unity VFX, UI animation, shader development, technical-art support, and freelance collaboration.
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Contact links and CV destination can be connected when their existing URLs are available in the project.
© 2026 Batuhan Dev · Unity VFX Artist & Animator



