VALENCIA, SPAIN / AVAILABLE FOR COLLABORATION

Batuhan Dev

Batuhan Dev

Unity VFX Artist & Animator

Unity VFX Artist & Animator

I create polished real-time VFX, UI animation, shaders, and technical-art systems for mobile games in Unity.

I create polished real-time VFX, UI animation, shaders, and technical-art systems for mobile games in Unity.

Unity · Particle Systems · DOTween · Shader Graph · HLSL · Mobile VFX

Selected Games

Selected Work

VFX, shaders, animation, and technical-art systems.

All

UI VFX

Gameplay VFX

Shaders

Tools

Advanced real-time water shader preview in Unity

SHADERS / AMPLIFY · UNITY

Advanced Real-Time Water Shader

A modular toon-water system balancing depth, foam, caustics, refraction, and artist-friendly control.

View Case Study

SHADERS / UNITY · HLSL

Mobile-Friendly Stylized Toon Water

A mobile-conscious stylized water shader using depth-driven foam and efficient vertex motion.

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Arcane Burst effect preview and Unity setup
Arcane Burst shader controls in Unity

GAMEPLAY VFX / UNITY · PARTICLES · HLSL · 3DS MAX

Arcane Burst

A layered character ability built with custom geometry, procedural distortion, dissolve control, and a reusable master VFX shader.

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UI VFX / UNITY · HLSL · URP

Dynamic Liquid Sprite Shader

A controllable liquid-wiggle shader for 2D sprites using dual masking and screen-space distortion.

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GAMEPLAY VFX / UNITY · PARTICLES · AFTER EFFECTS

Stylized Ballistics & Impact VFX

Punchy combat impacts combining real-time particles, hand-authored flipbooks, trails, and distortion.

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Custom Match-3 level design tool in Unity
High-performance vertex painter tool and code view

TOOLS / UNITY EDITOR · C# · PYTHON

Production Tools & Workflows

Custom level-design and vertex-painting tools focused on practical artist workflows and iteration.

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WORK IN PROGRESS

Ethereal Soul Bind

A spectral ability experiment exploring custom trail geometry, particle-driven vertex streams, distortion, and Timeline synchronization.

About

I am a Unity VFX Artist and Animator with 8+ years of professional experience creating real-time visual effects, UI and gameplay animation, shaders, and technical-art solutions for mobile games.

My work combines artistic polish with technical implementation. I create particle effects, UI transitions, custom shaders, Spine integrations, Unity tools, and optimized visual systems while collaborating closely with artists and developers.

Real-Time VFX

UI Animation

Shader Development

Unity Tools

Mobile Optimization

Technical Art

Technical Skills

UI VFX & Animation

Unity Particle System · UGUI · DOTween · Unity Animator · UI transitions · Popup animations · Interactive feedback · Spine 2D

Shaders & Visual Development

Shader Graph · HLSL/Cg · Amplify Shader Editor · UI shaders · Masking · Dissolve · Distortion · Real-time VFX

Unity & Technical Art

Unity · URP · C# · Unity Editor tools · Prefab workflows · Figma-to-Unity workflows · Asset integration · Technical troubleshooting

Optimization & Workflow

Unity Profiler · Frame Debugger · Draw-call optimization · Memory profiling · Texture compression · ASTC · Git · Git LFS

Let’s Build Something Visually Memorable

Let’s Build Something Visually Memorable

Available for Unity VFX, UI animation, shader development, technical-art support, and freelance collaboration.

Download CV

Contact links and CV destination can be connected when their existing URLs are available in the project.

© 2026 Batuhan Dev · Unity VFX Artist & Animator

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